Markus Tavenrath

Markus Tavenrath

Principal Engineer, Developer Technology
NVIDIA

Markus Tavenrath is a Principal Engineer in Developer Technology at NVIDIA. He studied computer graphics at RWTH Aachen University and joined NVIDIA in 2008 to work on GPU-based real-time ray tracing. His work spans performance optimization for ray tracing, scene graphs, OpenGL, WebGL, Vulkan, and AI. He co-founded Vulkan-Hpp and chairs the Khronos Machine Learning Council.

Choose your download